Class BlueSpotActor extends Actor
	placeable;

var(AnhaaVariables) bool isBoolValue;
var(AnhaaVariables) int intValue;
var(AnhaaVariables) float floatValue;
var string strValue;
var vector LocationOffset;

function PostBeginPlay()
{
    strValue = "My name is Antony!";
    LocationOffset.Z = 64.0;

    `log("===================== Hello world! ==================");
    `log("isBoolValue =" @ isBoolValue);
    `log("intValue =" @ intValue);
    `log("floatValue =" @ floatValue);
    `log("strValue =" @ strValue);
    `log("LocationOffset =" @ LocationOffset);
    `log("Location =" @ Location);
    `log("Rotation =" @ Rotation);

    SetLocation(Location+LocationOffset);
}


DefaultProperties
{
Begin Object Class=SpriteComponent Name=Sprite
Sprite=Texture2D'EditorResources.S_NavP'
End Object
Components.Add(Sprite)
}